Summer 2008
Blog & Pics

 

Summer 2008

We always start and end the day with wacky camp songs and games. Then campers rotate through hands-on Arts & Science stations that revolve around a creative weekly theme (a little history, math and geography might sneak their way in too, but trust us…it all feels like play). All activities must pass our rigorous in-house “Fun Factor” test or we simply won’t do them. Add outdoor Recreation games and “free choice” Team Time and now you know why parents always ask us if they can come to camp too!

Includes: Healthy lunch everyday, camper t-shirt or prize, FREE museum passes, 1 staff: 8 camper ratio, plus “Give Me More” sheets with daily recap and additional resources.

Entering K-5 campers can enroll in 1, 2 or 3 week-long Arts & Science sessions. 3 weeks recommended for full Edmo experience and biggest savings!

Session A: Magic & Medieval Times

Calling all wizards and sorceresses! Amaze your friends and family as you learn magic tricks that use science to make things like metal paperclips fuse in mid-air, plastic shapes shrink, rice krispies jump and whole eggs suck themselves into bottles! Then design your very own castle, dragon, royal banner, magic wand and other wondrous art projects!

3rd-5th graders — Fancy magic, do you? You can do both Session A & D! Hark yonder at our Animation session, Clay Kingdom!


Session B: Incredible Edibles

Playing with food has never been this fun! Our scrumptious science experiments include making ice cream, magnetic cereal, natural soda, and color-changing cabbage juice (that last one actually isn’t that tasty, but still pretty cool)! Then create a real potato head buddy, famous fruit painting, veggie face collage and more art projects inspired by everyday foods!

3rd-5th graders — Like this flavor? You can do both Session B & E! Give our Animation session, Grub Town, a lick!


Session C: Creature Feature

What’s in an owl’s stomach? How sharp are a bobcat’s teeth? How does an ant smell its food? Can a squirrel fly? Find out when you come face-to-face with a real bobcat skull, embark on a bug hunt, dissect an owl pellet, or craft a paper glider to understand how some 4-legged mammals have learned to fly. Oh yeah, then paint, sculpt and draw your favorite creatures in art!

3rd-5th graders — Love animals? You can do both Session C & F! Try petting our Animation session, Critterville. It’s friendly!


Featuring hands-on activities designed by the Bay Area’s best:

 
  For schedule of weekly themes please visit Location & Dates  
   
"Every day my kids came home bursting with fun facts they had learned at camp and great science experiments I could do with them at home!"
--1st and 4th grade parent

"As an Art History Professor I was thrilled that my 6 year old learned about modern art and abstract sculpture in an exciting and age appropriate way!"
--1st Grade Parent
 
   
  "Give me More!" Sheets  
  Campers bring home "Give me More!" sheets that detail what they learned each day. These "Give me More!" sheets also provide a listing of websites, books, community events, museums expositions and other resources so that parents can fuel their child's excitement to learn more at home as well.  
   
  GROUPS  
 

Camper to staff ratio 8:1

 
 

Campers divided into groups according to age

 
 

Groups are generally 15 - 20 campers

 
  We will do our best to keep friends in the same group, but we also know that part of the fun of camp is getting to know new people and making new friends. Every day each group rotates through the Science, Fine Arts, Recreation and Team Time activities. The whole camp comes together for Morning Rally, Snack time, Lunch time, and the afternoon More Fun & Games time.  
   
  Important Notes on Curriculum  
 

All learning activities are adjusted depending on the age group of the children.

 
 
On rare occasion we may need to modify weekly activities due to material availability and/or time constraints.
 
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